![]() Despite all the heat outside, the interior of the suit was pleasantly cool. I moved steadily as the stabilizers’ engines did their dirty work while humming calmingly. Sudden gusts of wind kept hitting me with enormous strength, enough to knock a regular person off their feet. New ruptures were opening one by one all around me, with clouds of smoke rising from the cracks. I could feel the vibrations in the ground beneath my feet. I never stopped to think of the many dangers of space. 'I still have the time to research this anomaly' I thought. The sands of time are running low for this world. The core of the planet is destabilized beyond any hope now. However, what seems beautiful at first might be hiding terrible cracks underneath. ![]() Orion 214LV seemed like a perfect planet. Originally published on August 16th, 2019. In order to enjoy the Story Expansion best, take a moment to read this piece. It gives you a glimpse into Ashley’s backstory, which the plot of Into the Dark references multiple times. The Phantom Pain is a short story written by Konrad Wyremski, EXOR’s lead graphics designer, and illustrated by our friend, Artur Ciechorski. ![]() Without thinking twice, she decided to get to the root of the problem and investigate the source of the world-threatening anomalies. Violent storms and anomalies were shaking the foundations of that world. However, once there, Ashley discovered that Orion was a very dangerous place. One of those missions saw her visit Orion 214LV, a planet that drew attention through intense neutrino particle bursts of unknown origin. Temporal anti-aliasing įidelityFX CAS (Contrast Adaptive Sharpening) Ĭreate a file called "developer.cfg" in "C:\Users\\Documents\The Riftbreaker\config" and enter anything you want available each time you start the game, examples below.With the release of The Riftbreaker: Into the Dark expansion just around the corner, on May 29th, we thought it would be a good idea to publish one of the earliest works of The Riftbreaker lore once more.īefore Ashley arrived on Galatea 37 she had been a part of several smaller recon missions to various places around the Milky Way galaxy. Removes activation limits from certain buildings (e.g traps)Ĭhanges view to lighting implementation Teleports to position on minimap (Open big minimap and click)Ĭheat_disable_cultivator_biome_requirement Īllows building any number of cap-limited buildings Gives Riggs an equipped heavy weapons loadoutĬheat_build_building_on_random_spot Removes all units currently visible on the minimapĬheat_add_item Īdds a specific number of the same item to the inventory.Īdds the items of a type to the player inventory (See bottom of the page)Īdds a specific amount of a specific resource to the player inventory.Ĭheat_increase_family_info_lvl prop_name/ Shows current difficulty parameters as text on screen.ĭebug_get_familiarity_level family Īllows console state to persist between runs (persist only last 30 commands)ĭebug_remove_by_blueprint_count Įnables the sandbox menu Press F11 to open Does not affect buildings already being built. E.g., 0.5 causes buildings to build 2x as fast. 5 moves at half speedīuilding_speed_multiplier E.g., time_factor 2 moves at double speed, time_factor. Shows debug overlayĬhanges in-game speed. Starts an in-game event depending on path chosen If no Y/Z/X coordinates are given, it spawns at playerPosĪctivate_mission_flow logic/weather/acid_rain.logic Spawns an object in-game (building/unit). Shows the currently active mission flow for debuggingĭebug_spawn_entity Shows map information top left (Map seed, player position, current tile, terrain material) The ground gets a colored grid depending on type of block This command will remove and recreate all buildings and connections in your base. Shows active missions and their nodes with the ability to instantly finish them Shows FPS in the top left corner, mode 1 or 2Īllows the game to run with of frames when not in focus
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